A compass to navigation in visual worlds and analogies. Overview.

Creation of symbolic and analogy game.

I. Compass.

I perceive that nothing is hidden in the universe. Everything is here. It was always here. The reason why it is hidden for us is our way of seeing and looking at. A point of view. A tunnel of a mind map. A secret is relative and illusionary. The interpretation makes things appear and disappear. A point of view hides and puts on light.

A Trial Plate for Mallarmé’s Un coup de dés (A Throw of the Dice) Series, Planches d’essai (Trial plates), Odilon Redon, 1897–1898

 Attention, experience, physiology and traumas create a tunnel thinking through the reality. I think that a focus create a value. The same text, image, sign offer different value through different time, space and condition. I think that the core question is more how and why rather then what. Moreover, it is not about categories of values but about dynamics of one’s perception.

I think that we enter in a digital age and it will have two faces: automatic and analogical era.  Therefore, my intention is to create an instrument to navigate in it. When we are limited in choice or information, in data and resources – we still have a point of view, a perception. I think that perception is a way that can transform an automated in analogical; create a new gateway, a path in mind and in reality.

La Perspective Pratique. Seconde Edition. Part I, II, and III, Written by Jean DuBreuil, Published in Paris, 1679

I think that interpretation and analogy plays more role than data and information itself. It is about synthesis, cycle, rhythm and acausal links rather than a combination.  Trying to find all possibilities, to calculate is a mechanic way as I see it. Useful in many cases but which takes too much energy. Instead – interpretation even with limited symbols gives an unlimited way of perception thanks to the subjective point of view. Still it is not about complete relativism. It is about balance between a symbol – a fundamental, saved and archived in libraries, on servers and in unconscious, – and dynamics of infinite interpretation.

Therefore, I perceive a game as synthesis of a foundation (as board, figures, cards) and dynamics (playing game). As a result, it creates unlimited and infinite ornaments and patterns with the same elements, reflecting a concept of creation and transformation of a point of view.

I see it in a dualistic way as a relation of fundamental and fluid, active and passive. The archetypes, signs and symbols are the same but they create infinite allegories, analogies and associations in a game and in a state of mind. A power of imagination that unlocks doors of creation.

The Chess Players, Liberale da Verona, Date ca. 1475

As the Renaissance was synthesis, a reading of antic texts through the Christian optics, – dynamics of perception. The antic texts were the same as at their writing moment but a Cristian prism offered new perspective.

II. Game way.

 For the same reason, Hermenaria art and science project is not about seeking the truth and the right point of view. It is about the beauty and ugliness of our perception – and its creation, persistence, opportunities, blocks, transformation and overcoming.

Margarita Philosophica (Animae Sensitivae), Urs Graf Written by Gregorius Reisch, 16 March 1504 or 17 April 1504

It is not a solution but an observation, as I believe, as in physics an observer influences an object and vice versa.

For this reason, I would like to propose a path as a key element of my symbolic game. You can call it a trial (as Vannevar Bush did in his article «As We May Think», published in The Atlantic Monthly in July 1945), a link (as did Giordano Bruno in his works) or a glass bead (as did Herman Hesse in his novel Glass Bead Game). I would like to mention two names that I appreciate for the moment – a Brunaria path, in a respect of beauty of Giordano Bruno works and life. Or, an analogy bubble as an inspiration of Maryam Mirzakhani mathematical bubbles as a method of work and my own drawings in texts since I was young.

 In this case, I think that key words as we use them today in a search, link or archives may transform in key perception dynamics. By this, I mean an attraction of one to another by analogies and intention of a point of view. I can call this – key associations and context accents where a key is a similar intention that creates a new meaning. So again, it is not a data combination but an ornament, synthesis as Roger Penrose tiling and the idea that consciousness is not computerized.

Embroidery Pattern with Seven Six-pointed Stars and Four Corner
Pieces, Albrecht Dürer Artist After Leonardo da Vinci, Before 1521

I put three components in the structure of the bubble – time, space and condition. Together they organize a point of view: a bubble of a pattern and an intention. A pattern is a mix of one’s experience, traumas, background and intention is a condition of the moment of one’s. This is the reason I call it a path of thoughts and feelings. I perceive that intention is a key component in a multidimensional direction of time and space. I think this way leads laws to phenomena, nature to discovery and new perspective to creation.

The terms that I do not master but feel important to study and use are analogy, synchronicity, dualism, condition and dimension.  

Design for The Magic Flute The Hall of Stars in the Palace of the Queen of the Night, Act 1, Scene 6,
Karl Friedrich Thiele, 1847–49

My core idea is not pretending to give answers prepared by a system or searched via keywords but to propose a perspective, which is not supposed to be good or bad, pleasant or ugly, accepted or disgraced. However, I would like to put at light a perspective by itself as a way, a possibility. I think that historically, a heresy is just another point of view that lost his war of ideas. Moreover, it is not about accepting a different point of view but about accepting its existence.

This is the reason I use the words like compass and navigation. A compass can guide in a vicious circle and transform it in a hermeneutic one. A navigation is an Ariadne’s thread in a labyrinth of information where the Minotaur is often our hunted spirit.

Micrographic Design in the Shape of a Labyrinth, Anonymous French or Flemish, Early 17th century

III. Consciousness.

The Celestial Art, Odilon Redon, 1894

I think that the 21th century is a century of consciousness rather than of artificial intelligence and automation. Moreover, the way a consciousness deals with digital space is one of the core discoveries of a psyche and reality in coming time.

We are not what we are told about us. We are not someone’s opinion or someone thought. However, we often become what others told about us instead of studying ourselves and create our own opinion. Our personal myth, personal rhythm and dynamics. A personal point of view. Personal not of its greatness or the ultimate truth. I am myself a Wikipedia voyager and probably cannot compare access level and number of information with someone who has these things. When I say personal, I mean a personal way and a personal prism, as we can become what we believe and imagine of ourselves. Moreover, as dualistic as it is, it the imagination as analogy can lead to a spider web or a new multidimensional path. A personal discovery.

Therefore, Hermenaria is a discovery of a point of view and the way a vicious circle becomes a hermeneutic. A labyrinth becomes a discovery and Ariadne’s fil of perception keeps from inner Minotaurs of mind.  

Corridor in the Asylum, Vincent van Gogh, September 1889

P.S. I apology for my English, I am not a native speaker and struggle mostly with articles.