UPCOMING Set of Tools and Guidelines for Visual Worlds Development to download

Hermenaria presents upcoming sets for download and customization

Set of Tools for visual worlds’ creation and development

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Form of collaboration :

Services and goods provider for individuals and companies

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Services and products:

Set of tools to extend and manage worldbuilding process

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For:

Metaverse digital spaces, Board RPG Games

Online RPG games, Video games

Visual and graphic novels, Manga, Web Comics

And other fiction forms

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Hermenaria Forms of integration with other projects/companies:

Set of tools to integrate into software/mechanics as a library of templates and guidelines;

Or as a Software Feature like a building tool or game liked process of discovering possible interactions between characters and the world of a story, which a creator develops;

Or as a Rulebook with case studies in a form of a pdf file or blog posts or newsletter addressed to creators;

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Purpose of Hermenaria project:

Organic development of worldbuilding and a story more than categories classification of characters, actions, events and elements.   

A focus on a cycle, rhythm and dynamics of a character and its internal logic. With no need to calculate characters lines and fictional world’s infrastructure from the start point of a creative process.   

Development of a character path in a story as a dynamic interaction with lore. A character’s point of view in time and space influences a story world. And a story world dynamics, culture and lifestyle influences character’s point of view and actions.

I compare a character path in a story with RPG form. I also make an analogy between worldbuilding or lore elements and epistolary genre (a fiction in a form of collection of subjective files, notebooks, commentaries, dialogs, reports, articles, forums and social media comments).

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Core feature:

To make a worldbuiding start point and process less heavy in terms of elements to manage. At the same time, to make a worldbuiding process more interactive, dynamic and realistic with less elements but more ways of their interaction.

Less cliché, more context. Less calculation and classification. More physics laws and organic states, discovered and yet shadowed. No need to put a whole world into a box of illusions and categories; a discovery of new dimensions of the same things instead or with. As well as new illusions.

Find more on Universe Artefacts and Compass Universe to visualize the application of information artefacts in fiction world development  

Find more on Analogy Bubble to visualize the development of a character path in visual world

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Coming soon

Examples Beta Versions

Guidelines to download

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