Keypath. Overview

You’ll find below an overview post about a keypath concept and feature from Hermenaria monthly review The Synth Issue #1 The Rename: From Monks and Orders to Users post. Searching for a name: from keyword to keypath concept ______________________________ This is an introduction and an overview to the concept of a keypath. A keypath or an analogy bubble is a variety of information that leads … Continue reading Keypath. Overview

Mind, vision and dimensions: first in spirit, and then on storage disks, servers, AI toolboxes. Part II

Three methods of search: landscape, treasure and a link to it. You’ll find the Part I of the article here. In the second part, I will present three methods that I use to go beyond the established perspective to find the appropriate one for me. I also present short cases to apply them in software projects, database structure and visual worlds’ extension. 1st method: Larger … Continue reading Mind, vision and dimensions: first in spirit, and then on storage disks, servers, AI toolboxes. Part II

Mind, vision and dimensions: first in spirit, and then on storage disks, servers and AI toolboxes. Part I.

Path to sources, circulation and exchange of information You’ll find more of the described concepts and methods in the The Synth Issue#1 You’ll find the Part II of the article here For the right now, Hermenaria project is running on visual images from The Metropolitan Museum of Art Open Access Project. (This is not a marketing or publicity campaign for The MET collections but my … Continue reading Mind, vision and dimensions: first in spirit, and then on storage disks, servers and AI toolboxes. Part I.

A compass to navigation in visual worlds and analogies. Overview.

Creation of symbolic and analogy game. I. Compass. I perceive that nothing is hidden in the universe. Everything is here. It was always here. The reason why it is hidden for us is our way of seeing and looking at. A point of view. A tunnel of a mind map. A secret is relative and illusionary. The interpretation makes things appear and disappear. A point … Continue reading A compass to navigation in visual worlds and analogies. Overview.