UPCOMING Guidelines for Software libraries, AI and Applications components

Hermenaria presents upcoming sets for download and customization Set of Guidelines and documentation for development of Information structure *** For Software libraries and collections of patterns AI components and libraries Application architecture components Key search optimization Libraries, museums, online and physical archives Storage data bases Indexation tools and structure *** Guidelines and templates for neural networks structure: Interaction components description KeyPath extension of keywords Cycles … Continue reading UPCOMING Guidelines for Software libraries, AI and Applications components

Game essence

Game analogies in Universe and Universe analogies in a game. Hermenaria analogy game is my actual vision of navigation in patterns, ornaments and states of mind. But it is navigation in a vivid organic system. A visual world, a character, a storage disk or a personal library reflect a way one perceives reality. I think that a one’s point of view on a fictional world … Continue reading Game essence

A compass to navigation in visual worlds and analogies. Overview.

Creation of symbolic and analogy game. I. Compass. I perceive that nothing is hidden in the universe. Everything is here. It was always here. The reason why it is hidden for us is our way of seeing and looking at. A point of view. A tunnel of a mind map. A secret is relative and illusionary. The interpretation makes things appear and disappear. A point … Continue reading A compass to navigation in visual worlds and analogies. Overview.